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(-5)

I'm sorry, but I have to say this is a somewhat terrible set for prototyping.

Was using it to make a complex state machine (still using it as the time of this writing).

- kinda inconvenience that most are 48x48 and then some are 96x48, guess I'm too used to a big sprite sheet which contains everything

- sword attack 1? where attack 2 3?

- sword run? you know most weapons are quite bulky or too heavy to swing them like that right? even for machete and knife I've never seen anyone running like so. It looks like "holding item while running" or "sword run away" to me.

- wall land and wall slide (slow) transition doesn't mesh well

- duplicate frames, (I can clean it in aseprite but) please don't include it, as most modern engine can lengthen a frame time as needed

- there should be a recommended collision shape

- and other misc things

I have a feeling the whole thing doesn't (and won't) mesh well together, since they're not placed together at first.

(+3)

Please keep in mind this is a free asset that I can only work on in my spare time outside of my family life and full time job. I didn't have any trouble implementing any of the animations into my unity project myself, but maybe there is a paid asset that will work better for you and be less inconvenient :) good luck and thanks for your feedback

Apologize for my earlier comment. I realize now that I was a bit harsh.
I'm not trying to make you angry nor disrespect your work.

I'm simply pointing out problems while working with the set. You don't have to do anything about it.

(1 edit)

I understand. No offense taken.It can certainly be improved over time I will keep your comments in mind.

(+1)

Haven't used this yet, but this is absolutely amazing! Thank you so much

Can you add 4/8 direction to it to use for a top-down RPG?

(+2)

Thanks for your interest- That is a common request, but I would have to make a new asset completely as this perspective would not work for a top-down asset. I would like to do a top-down asset in the future though.

(+1)

This is amazing! Thank you so much for sharing, this will make my design journey a bit easier <3

(+1)

Rly great job! Keep working on it! Cheer up!

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(+1)

nice !!!!

(+1)

Amazing asset! It would facilitate and speed up the implementation process if you had them in a single sprite sheet with same size frames. Or at least all the frames being same size, 64x64 for instance.

I can try to make something like this

(+1)

This is amazing, both as a placeholder asset and a starter asset so people can learn how to make good 2d sprite animations.  Or using it as a bottom layer to re-draw on top of.  10/10.

(+1)

Amazing asset,great job!

(+1)

This is literally Beautiful i loveeeeee it

(1 edit) (+1)

Hi, first of all thank you for this great asset.

I've been working for some days in a project and I have just released a small demo so I can show it to my friends. I've used your asset in it but turned into a warrior.

This is the link if you want to try it :)

https://tig3r12.itch.io/metroidvania-prototype

Thanks again.

how to change sprite like how to make my own character with ur animations is there a program or a yt video that can teach me ?
and thanks <3

I'm not aware of any programs myself. I would add the customizations manually as this would give you the most creative freedom. There are lots of pixel art tutorials online that might help in that regard, but this is simply a template character asset. Nothing more.

try looking for aseprite tutorials! 

(1 edit)

Could you give the player controller shown in the video ?

its powered by a full finite state machine so it is a lot of scripts not just a single player controller script. and I'm not really great/efficient at coding so my code is probably not optimal. I would not take my advice for coding. I actually set all that up using Bardent's Player Controller Youtube series - so most of it is either inspired by his code or directly taken from there anyways.

(+1)

Terrific pack!!

(+1)

This is GREAT i was working on a scrolling platformer game but i had no ideas for a character so i was scrolling and found this ill be sure to credit ya 

THANKS

(+3)(-1)

add kick animatio

(+2)

please could you add a kick to the list 

(+1)

huge respect for a so good of a pack with a free price

(+2)

great asset pack one thing id like to see would be a kick animation but all in all this is very nice

(+5)(-1)

i want realy the swimming , dash and item animation pls

(+1)

Boss, I must admit that, this was what I was looking for! Can you please tell me how should I give credit you in my game? Also, do you have fiver or smt like that?


1 little request if possible, can you please also add shooting a bow animation

hey, can you make different style of walking animation and idle animation? if you do its great help for me

what kind of style?

(+1)

Amazing character set!!! Bow and arrow shooting would be nice too. ;)

(+1)

Used the template for character design in a game making camp for Deaf children. Really helpful thank you so much!

(+1)

W asset, you are the best

This is amazing - I’m trying something similar with my Ducky asset.  I wanna be like you when I grow up.

Really like this pack and I feel like it's one of the best placeholder assets I found. Appreciate your efforts and contribution. Looking forward to the v4 version! 

(+1)

Amazing pack

Amazing! thanks so much. Ill be using this in my game. Its called "CUBED" and ill be able to release it soon, thanks to you.

(+1)

This is fascinating just to look at, let alone use.

(+1)

Very cool, this is gonna help a lot of people, possibly myself included

(+2)

I love how you seperated each limb by color to better visualise their movement, thanks a lot !
If you ever find the time, I'd love to see your style on vertical movement aswell !

Hope you have a wonderfull day and thanks again  :^)

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you just flip the entire animation horizontally to achieve that result

(+1)

nice, i like it very much

(+1)

Hi Hayden,

Thanks for this asset it’s really great for those of us doing programmer art. We used it as a base for a Jam game in GMTK and it really make all the difference.

https://inkusgames.itch.io/vaniametroid

(1 edit)

Could you add that the characters can be seen a view of them from above?

that would have to be a new project as it would require new animations for every action listed. I will say- it's something I want to do but there is no timeline/ETA for that currently

Ok

(+2)

Good afternoon, I would like to express my great gratitude to you for the support of the enthusiast community in game development, I have been learning to draw for 2 years, now I have started creating my own game, but I don't know how to animate yet, the question is, can I use your work to create my own unique characters? (pointing to you in a separate thank you

(+1)

Hey I'm glad you appreciate the asset. Yes, of course that is the idea. You can use this as a template to make your own character(s). 

(+1)

could i use some animations?

(+1)

Can you add animations for on a slight and steep slope? Im using a platformer tutorial for scratch and I want to add slopes. Thanks if you do!


(1 edit) (+1)

Nevermind, I made my own in Scratch (it was quite hard to) but you could also add the thing I mentioned. Other ideas:

Actually I broke it in the code...

Emote Pack: Expand on the previous suggestion of emote animations by creating a variety of expressive animations, including laughter, crying, shyness, confusion, and excitement. This will give game developers more options to convey emotions through the character.

Sitting Animation: Animate frames that depict the character in a seated position, possibly with crossed legs or resting against a wall. This animation can be used when the character is resting or interacting with objects while sitting.

Mounting Animation: If your character can ride a mount or vehicle, create frames that illustrate the character climbing onto or mounting the object. This animation can also include riding or steering motions.

Dialogue Animation: Create frames that illustrate the character speaking or engaging in a conversation. This can involve gestures, mouth movement, or speech bubbles to indicate dialogue.

Shielding Animation: If your character can use a shield or defensive ability, animate frames that demonstrate the character raising and holding the shield to block incoming attacks. Experiment with different blocking positions and angles.

Taunt Animation: Create frames that illustrate the character taunting enemies or showing off their skills. This animation can be triggered as a playful gesture or during combat to provoke opponents.

Shivering Animation: Design frames that portray the character shivering or trembling, indicating cold or fear. This animation can be used in icy environments or scary situations.

Prone Animation: Animate frames that show the character lying down or crawling on the ground. This animation can be used for stealthy movement or hiding behind cover.

Eating Animation: Create frames that depict the character eating or consuming food. This animation can be used to show health restoration or as a gameplay element related to hunger.

Disguise Animation: Design frames that illustrate the character putting on or removing a disguise. This animation can be used in stealth-based gameplay or as part of a disguise mechanic.

Drinking Animation: Animate frames that show the character drinking from a bottle or potion. This animation can be used for health or mana restoration or to showcase the character's thirst-quenching actions.

Lifting Animation: Create frames that depict the character lifting heavy objects or weights. This animation can be used to showcase the character's strength or as part of puzzle-solving mechanics.

Running on Walls Animation: Design frames that illustrate the character running on walls or performing wall jumps. This animation can be used for acrobatic sequences or advanced platforming challenges.

Backflip Animation: Animate frames that show the character performing a graceful backflip. This animation can be used for stylish movements or to avoid attacks.

Sneeze Animation: Create frames that portray the character sneezing or experiencing allergies. This animation can be used as a comedic element or to depict environmental factors affecting the character.

Transforming Animation: Design frames that depict the character transforming into different forms or shapes. This animation can be used for unique gameplay mechanics or as part of a storyline.

Stealth Kill Animation: Animate frames that illustrate the character silently taking down enemies from behind. This animation can be used in stealth-focused gameplay or as part of assassination mechanics.

Hanging Upside Down Animation: Create frames that show the character hanging upside down from a rope or ceiling. This animation can be used for puzzle-solving or when the character is in an upside-down environment.

Dance Battle Animation: Design frames that depict the character engaging in a dance battle with an opponent. This animation can be used for rhythm-based gameplay or as a fun and entertaining interaction.

Fishing Animation: Animate frames that illustrate the character fishing, casting a line, and reeling in a catch. This animation can be used for fishing minigames or as a gameplay element related to gathering resources.

Shield Bash Animation: Create frames that show the character using their shield as a weapon to bash or stun enemies. This animation can be used in close-quarters combat or as a defensive maneuver.

Rope Swing Animation: Design frames that depict the character swinging on a rope and releasing at the right moment to reach a target. This animation can be used for platforming challenges or as a traversal mechanic.

Disappointment Animation: Animate frames that portray the character expressing disappointment or frustration. This animation can be triggered in response to failed actions or negative outcomes.

Bowing Animation: Create frames that illustrate the character bowing as a sign of respect or gratitude. This animation can be used during interactions with important non-playable characters or in ceremonial moments.

Tumbling Animation: Design frames that show the character performing a series of flips and somersaults in a tumbling sequence. This animation can be used for acrobatic movements or as part of a special ability.

Please note I am not trying to overload you with things to do, I am just throwing ideas out there for you to be able to create more for the itch.io community as a whole as I do not require these animations I have listed as of writing this. Thank you for your consideration.

(+2)

Wow this is very well thought out & articulated. I appreciate the effort you put into this and I'll definitely reference this moving forward for some inspiration.

Thank you so much for your kind words! I'm glad to hear that you found my comment well thought out and articulated. It's always great to know that my efforts are appreciated. I'd also really appreciate the sloped standing spots for me too!

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